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Living editorial map

What we have explored—and what still needs a story

This page is generated from the project’s canonical curriculum state. Research depth and story coverage are tracked separately: a subject can be well mapped before a story is commissioned.

Evidence reviewed through State version 1.6.0

4schools
14definitive subjects
2subject deep dive complete
33deep-dived content areas
10subjects touched by a story
6deep-dive areas with a story
5reader-visible stories
3current workflow completed

How to read the state

A research badge reports how far the territory has been explored. Inside each subject, stories are grouped by Beginner, Advanced, and Professional reasoning level; only populated levels appear.

Landscape mappedDeep dive completeNo story yetNext in pipelineStory stagedStory available
School 1

How software executes and changes

Where does work run, what do boundaries promise, and how can behavior evolve safely?

01
Landscape mappedStory available

Runtime, concurrency, and resource behavior

Where does work run, wait, contend, and remain alive after cancellation?

Advanced1 story
02
Landscape mappedNo story yet

Interfaces, protocols, and integration

What does each participant actually promise across a boundary?

No story has been commissioned for this area.

03
Landscape mappedNo story yet

Software design, testing, and safe evolution

How can behavior change without losing intent?

No story has been commissioned for this area.

School 2

Where truth lives and moves

Which state is authoritative, how is it found, and what survives replay or partial failure?

06
Landscape mappedNo story yet

Event-driven and analytical data systems

How does meaning survive delivery, replay, time, and multiple engines?

No story has been commissioned for this area.

School 3

How production systems are operated and trusted

How do platforms remain observable, economical, recoverable, and authorized?

07
Landscape mappedNo story yet

Architecture, platforms, and cloud control planes

Which boundaries let teams change, operate, and recover independently?

No story has been commissioned for this area.

08
Landscape mappedStory available

Reliability, observability, and incident engineering

How does useful work degrade, fail, recover, and become diagnosable?

Advanced1 story
09
Landscape mappedStory available

Performance, capacity, and technology economics

Which resource limits useful work, and what does a successful outcome really cost?

Advanced1 story
School 4

How intelligent systems are built and governed

How do probabilistic components become dependable, bounded products?

11
Deep dive completeStory available

ML systems and decision quality

How does data become a decision that remains valid in a real workflow?

13 defined content areas

Advanced1 story
12
Landscape mappedStory available

Generative model behavior, adaptation, and inference

Which model behaviors can the application constrain, measure, or afford?

Beginner1 story
Deep-dive inventory

Subject 11: ML systems and decision quality

All content areas below are research-ready. Story status shows which parts of the subject have been turned into public teaching material.

Evidence and model foundations

11.1No story yet

Decision problem framing, baselines, and loss

Define the population, unit of decision, desired outcome, observable proxy, action set, intervention owner, time horizon, baseline, and cost of each error before selecting a model.

No story has been commissioned for this area.

11.2No story yet

Label, outcome, and observation contracts

Specify how an outcome becomes an authoritative, versioned label, including observation delay, adjudication, correction, missingness, censoring, and the effect of intervention.

No story has been commissioned for this area.

11.3No story yet

Feature lineage, point-in-time correctness, and leakage

Build reproducible features and semantic representations from only the evidence available at decision time, with the same meaning across training and serving.

No story has been commissioned for this area.

11.4No story yet

Model evaluation, calibration, uncertainty, and abstention

Evaluate whether scores, rankings, classes, or generated signals support the intended decisions across relevant slices and uncertainty regions.

No story has been commissioned for this area.

Operational decision systems

11.5No story yet

Decision policies, thresholds, and intervention boundaries

Convert model evidence into a deterministic, versioned policy for action, non-action, evidence gathering, abstention, review, escalation, and appeal.

No story has been commissioned for this area.

11.6Story available

Operational thresholds, reviewer queues, and feedback bias

Co-design threshold, prioritization, deferral, and reviewer capacity so the deployed system remains timely, learnable, and safe under the actual score and uncertainty distribution.

Advanced1 story
11.7No story yet

Delayed and selective ground truth, intervention feedback, and counterfactual evidence

Evaluate and learn when actions determine which outcomes occur, which outcomes become visible, and which counterfactuals remain unknowable.

No story has been commissioned for this area.

11.8No story yet

Segment behavior, fairness, contestability, and appeal

Define and operate decision quality for materially different populations, contexts, and harms, with a usable path to challenge or correct a decision.

No story has been commissioned for this area.

Production learning and change

11.9No story yet

Production monitoring, drift, quality objectives, and diagnosis

Detect loss of decision validity and identify whether the cause is population, data, feature, label, model, calibration, policy, threshold, reviewer, intervention, or outcome change.

No story has been commissioned for this area.

11.10No story yet

Experiments, shadowing, canaries, and safe intervention rollout

Compare decision systems without exposing users or operations to uncontrolled interventions or evaluating a shadow system on outcomes it did not cause.

No story has been commissioned for this area.

11.11No story yet

Retraining, reproducibility, rollback, and model-system inventory

Reproduce and change the complete decision system across data, features, labels, preprocessing, model, calibration, policy, threshold, reviewer workflow, and environment versions.

No story has been commissioned for this area.

11.12No story yet

Generative-model signals in decision systems

Use LLM or multimodal outputs as versioned, evaluated decision evidence without treating structured generation, explanation, self-confidence, or a model judge as authoritative truth.

No story has been commissioned for this area.

11.13No story yet

Professional capstone — mixed-version decision loops

Defend a production decision system whose population, labels, features, models, policies, reviewers, interventions, and governance controls change on different clocks.

No story has been commissioned for this area.

Deep-dive inventory

Subject 13: Agentic and multimodal product systems

All content areas below are research-ready. Story status shows which parts of the subject have been turned into public teaching material.

Shared control foundations

13.1No story yet

Autonomy envelope and deterministic control

Place each decision in deterministic code, an explicit workflow, a constrained model decision, or a bounded agent loop.

No story has been commissioned for this area.

13.2Story available

Durable execution and authoritative workflow state

Survive loss, deployment, waiting, and failover while separating history, checkpoints, workflow state, and business truth.

Professional1 story
13.3Story available

Effect contracts, uncertain commits, and reconciliation

Convert probabilistic intent into an attributable, retry-safe or reconcilable operation.

Professional1 story
13.4Story available

Hierarchical budgets, deadlines, cancellation, and termination

Bound time, cost, steps, fan-out, authority, and blast radius across a task tree—and verify what actually stopped.

Advanced1 story
13.5Story available

Delegated identity, approval binding, and containment

Prove who acts, on whose behalf, for which target, and under which current effect-specific approval.

Professional1 story
13.6Story available

Semantic observability and trajectory evaluation

Reconstruct decisions, checks, effects, and progress; evaluate both outcome and path across repeated trials.

Professional1 story

Agentic systems specialization

13.7No story yet

Multi-agent coordination and task ownership

Choose a coordination topology only when its benefit exceeds added cost, authority, and failure modes.

No story has been commissioned for this area.

13.8No story yet

MCP and A2A operational semantics

Operate tool and remote-agent protocols as lifecycle, trust, authorization, cancellation, and reconciliation contracts.

No story has been commissioned for this area.

13.9No story yet

Memory, artifacts, and delayed influence

Define what may be remembered, for how long, with what provenance, and how retraction propagates.

No story has been commissioned for this area.

13.10No story yet

Capstone — mixed-version production autonomy

Roll out, roll back, govern, and incident-manage an agent whose independently versioned parts outlive releases.

No story has been commissioned for this area.

Realtime multimodal systems specialization

13.11No story yet

Media transport and regional session ownership

Place media edges, session owners, reconnect state, and regional boundaries deliberately.

No story has been commissioned for this area.

13.12No story yet

Cascaded, native, and hybrid speech architectures

Choose speech architecture from latency, evidence, control, accessibility, and operating constraints.

No story has been commissioned for this area.

13.13No story yet

Turn detection, full duplex, and interruption

Model conversational timing without confusing stopped speech, cancelled work, and revoked effects.

No story has been commissioned for this area.

13.14No story yet

Session continuity and separate cancellation domains

Resume a conversation without replaying speech, model work, tool execution, or business effects.

No story has been commissioned for this area.

13.15No story yet

Conversational tools and asynchronous result delivery

Reconcile long-running results with the user’s current goal, target, and approval intent.

No story has been commissioned for this area.

13.16No story yet

Temporal grounding across audio, image, screen, and video

Bind interpretations and actions to evidence from the correct moment and modality.

No story has been commissioned for this area.

13.17No story yet

Latency, backpressure, admission, and graceful degradation

Allocate latency and capacity across media, perception, generation, tools, and response.

No story has been commissioned for this area.

13.18No story yet

Ephemeral session credentials and continuous action authorization

Separate short-lived media access from current authorization to cause business effects.

No story has been commissioned for this area.

13.19No story yet

Consent, synthetic media, and accessible completion

Preserve consent, identity, disclosure, and an equivalent completion path across modalities.

No story has been commissioned for this area.

13.20No story yet

Interaction evaluation and cross-plane observability

Evaluate task success, timing, accessibility, policy, and causal evidence across every interaction plane.

No story has been commissioned for this area.

State, not a hand-maintained report

Every count, subject, content area, badge, and story link on this page comes from one structured curriculum record. Updating that record updates this dashboard on the next site build.